Publisher(s)Electronic Arts
Designer(s)Will Wright
SeriesSpore series
Mac OS X
Release date(s)USAflagNorth America: September 7, 2008
EuropeflagEurope: September 5, 2008
Genre(s)God Simulation
Life Simulation
Real-Time Strategy
Rating(s)ERSB: E (Everyone)
PEGI: 12+
System requirementsPC: Vista, 2.0 GHz P4 processor or eq., 512 MB RAM (768 for Vista), 128 MB video card (Pixel Shader 2.0 support), 6 GB HDD. Internet connection. (For computers using built-in graphics chipsets: Intel Integrated Chipset 945GM, 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, 768 MB RAM)
Mac: Mac OS X 10.5.3 Leopard, Intel Core Duo, 1024 MB RAM, 4.7 GB of hard drive space, plus additional space for creations NOTE: This game will not run on PowerPC (G3/G4/G5) Macs (PowerMac), nor Intel Mac Minis or pre-2008 Macbooks. (For computers using built-in graphics chipsets, Intel Integrated Chipset GMA X3100, Dual 2.0 GHz CPUs, or 1.7 GHz Core 2 Duo.) Performance is poor even on Mac Pro quad processor systems with 4+ gigs RAM, graphics detail and resolution must be set to lowest settings.

Spore is an evolution game developed by Will Wright and Maxis. It focuses on the evolution of a small cell to a galactic civilization. The game features asynchronous sharing - other people content streams directly down to the players Sporepedia. The game is about placing life in a lifeless galaxy, multiple goals etc. It also features a rare style, Massively Single Player Online Game. It has gotten many awards as The Sims series.

Cell stageEdit

The player starts as a little amoeba that has too eat as much food as possible depending on the cell's diet. After unlocking certain parts the cell becomes more advanced and evolves better abilities, which can include things like poison, electric shock, or becoming an omnivore.

Creature stageEdit

Eventually, the player's cell becomes an aquatic creature that moves onto land. Now, the creature can move on land, but the player must evolve his or her creature in order to evolve towards sapience, and try to stay near the top of the food chain, because only the strong survive. Therefore the player must find ways to socialize better or combat better or will be left behind and never reach sapience.

Tribe stageEdit

The player's creature has reached and now controls a whole tribe. Tribe members can fish, collect fruit or seaweed, and hunt, either like in the Creature stage, or working better because of gathering tools and weapons. Eventually five other tribes will appear and rival with your tribe. You must ally and prosper with them, or destroy them.

City/Civilization stageEdit

The player now has control of a city. The players' main tool is now vehicles, and not creatures. The vehicles can be used to take over other cities through either force, religion, or economy. The player can also ally with other civilizations and use Superpowers on others to speed up the needed world domination to advance to the Space stage. When the player has advanced far enough, air and sea vehicles can be built.

Space stage Edit

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This is just a tiny potion of the giant galaxy, full of stars, galactic objects and many times as planets, comets and moons.

Then the player advances to the space stage, the player can explore in a sandbox of metagames, including missions, trade routes, and more. The player also now has an archetype depending on their past traits.

The galaxy has over 500,000 stars = millions of procedurally generated planets and moons for the player to explore and colonize.

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